![]() ![]() The excellent UI in Dead Space is a core part of the franchise’s identity, and the revival should bring the idea back. It also helps that the Dead Space remake runs incredibly well on PS5, too. Even classics like Resident Evil and Silent Hill would rather show you your health through the pause menu, rather than having an omni-present health bar. A ground-up remake of the original Dead Space Release date: Out now Price: 69.99 / 69.99 / AU109.95. Horror is at its best when there’s little in the way of the player and the game, and HUD elements tend to get in the way. This approach had a couple of effects not only did it make quite a bit of sense in the game’s setting for these UI elements to be visible on the character itself-mining is a dangerous job and your colleagues should know what you’re up to, after all-it also made the game much more immersive. ![]() Rather than showing us a health bar in a corner of the screen, and the ammo count in another corner, Dead Space elected to feature a diegetic UI-a UI that’s actually part of the in-game world rather than HUD elements specially made for the player. One of the coolest things about Dead Space has always been its clever use of the interface. Even better if they manage to bring back the USG Ishimura that space ship was awesome, and a gigantic, spooky space ship makes for a wonderfully under-represented setting for a horror game (System Shock notwithstanding). Level design has been getting better and better in video games, and Dead Space, especially the first one, was strongly influenced by a combination of Resident Evil and Metroid Prime, and we’d love to see the new Dead Space going back to those influences. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |